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Micromanía 71
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CDMM_71_1.ISO
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FIFA 2001
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data
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player
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hair.big
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hair06bl.fsh
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index.fsh
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Text File
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2000-09-15
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2KB
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79 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 15 objects, tag GIMX
BUFSZ 31552
NOGLOBPAL
!PAD 8 4275792045525453
lhra 0000.BMP
BMP 7B +1 8 8 {0 0 0 0}
PAL 2A 20 1 {20 0 0 0}
hhra 0001.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrb 0002.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrc 0003.BMP
BMP 7B +1 1 1 {0 0 3097 64}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrd 0004.BMP
BMP 7B +1 1 1 {0 0 3097 64}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhra 0005.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrb 0006.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrc 0007.BMP
BMP 7B +1 1 1 {0 0 3097 64}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrd 0008.BMP
BMP 7B +1 1 1 {0 0 3097 64}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrf 0009.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrg 0010.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrf 0011.BMP
BMP 7B +1 1 1 {0 0 3097 128}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrg 0012.BMP
BMP 7B +1 1 1 {0 0 3097 128}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhre 0013.BMP
BMP 7B +1 64 64 {0 0 0 0}
PAL 2A 235 1 {235 0 0 0}
!PAD 4 00000000
mhre 0014.BMP
BMP 7B +1 32 32 {0 0 0 0}
PAL 2A 168 1 {168 0 0 0}
#END